Gamestar Lesson Plan
Subject: ELA – Creative Writing
This lesson would be completed after students have had time to become familiar with Gamestar and completed the Quest
- Students will be able to write a creative story with a 3 setting plot sequence in which a character is trapped in outer space.
-Students will be able to create 3 levels within Gamestar in which an avatar needs to navigate through to return home.
- CCSS.ELA-LITERACY.W.4.3: Write narratives to develop real or imagined experiences or events using effective technique, descriptive details, and clear event sequences.
- ISTE-S: Innovative Designer: Students use a variety of technologies within a design process to identify and solve problems by creating new, useful or imaginative solutions.
- Students will play the teacher created model game and complete all three levels
-Students will notice that this game has three levels and the avatar is navigating through outer space to return home
-The directions of each level tell the story about the avatar.
- What game elements did each level include?
- What did the directions tell you?
- Discuss games students play at home and the way that characters are usually trying to navigate through a challenge or solve a problem
Model completion of a graphic organizer with elements for each level. The graphic organizer will include the following:
- Level name:
-Level Intro Message (Tell your story) :
- Level Win Message:
- Choose a challenge (gain points, avoid enemy, unlock goal)
Model that the level into and win messages are important because they help tell the story of the avatar navigating through this challenge.
Students will work in pairs to complete the graphic organizers for each level (3). Students will have access to Gamestar while completing this writing activity so they can see the avatar choices, enemies, backgrounds etc.
Game Creation (Day 2-3)
Students will continue to work in pairs to create their game.
- Students will information in settings section
- Students will use an avatar, enemies, and blocks to create each level
- Students will test each level to ensure it tells their story of the avatar and includes a way to win.
Students will publish their game and give feedback to two of their peers. They will include two elements they liked about their peer’s game and one element they could improve.
This is the first experience students will have creating their own game, therefore, the game will not be graded but rather revised after students have shared their games with peers. The game students have created will be part of class participation.